![]() I tested a bit locally and they stopped crashing the game, but they're still too smart for me lol. Don't ask me to randomize this.ĭon't play with bots. I'll have to figure out where I broke things and fix it later. Enemy Magic and Abilities are randomized as well, even though I didn't randomize them intentionally.This entire randomizer was a learning experience to see if I could in fact randomize the game. You'll obviously want to get a copy of the US version of Dokapon Kingdom for Wii with the following checksums: Included with the randomizer is a README.txt that has everything you need to know in order to make use of the randomizer. SERIOUSLY RANDOMIZE EVERYTHING which is not recommended at all and may lead to less (or more) enjoyable gameplay.Randomizes Magic (Offensive, Defensive, and Field Magic Stats)Īllowing Exploitable variations of the above which is not recommend at all for serious play Randomizes Equipment (Weapon, Shield, and Accessory Stats) Randomizes Character Classes (Base Stats except HP, Level-Up Bonuses, Salaries, Inventory Capacity) To answer both questions, here's the feature list: ![]() You may be wondering what this does and why I made it in the first place. ![]() Unlike my other randomizer, there's no fancy UI.ĭokapon Kingdom is a boardgame RPG similar to games like Mario Party in terms of friendship ruining gameplay, and just like those games it comes with a boatload of RNG-determined elements. It will only be guarenteed to work on the Wii version of Dokapon Kingdom, and only if you extract the game's files from the ISO and either rebuild the ISO afterwards or run the file structure's included "main.dol" with Dolphin. This Dokapon Kingdom Randomizer was made in Python 3. ![]()
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